A new survey highlights the recent growth of the Irish games industry and the sector’s bright future.
Since 2009, when the last major survey of the sector was conducted, the number of jobs has nearly doubled, growing by 91% to around 2,800 people. During the same period there has been a 292% growth in the number of game developers. Continue reading
“What’s it like to make computer games and mobile apps as a job?” “How long does it take to develop an app?” “What kind of subjects should you study at school and college if you want a career in the games industry in Ireland?” “What are the work experience opportunities?”
These are the kinds of questions you have been asking our panel of people who work in the games industry in Ireland, and their answers are now online as part of our STEM online careers week. Continue reading
The Minister for Research and Innovation Sean Sherlock has launched the Smart Futures STEM Careers Week and school competition to promote careers in the science, technology, engineering and related sectors. Continue reading
Find out about careers and what it’s like to work in the medical devices or ICT sectors. If you are a second-level student or guidance counsellor looking for more information about these sectors, our online STEM Careers Week is just for you.
We have panels of real professionals from leading companies who are now taking your questions online.
There’s a big skills shortage right across the software industry in Europe, and IT graduates are very much in demand in Ireland today.
Read more about a major initiative by Enterprise Ireland
A guest post by Joanna Moylan
For as long as I can remember, video games have always been a part of my childhood. My family and I used to gather around the PC, scratching our heads over a tricky adventure game puzzle, or we would battle it out at Tekken on the Playstation. I have always loved video games.
I suppose my main motivation for pursuing a career in the video game industry was around the time that I noticed a decline in the quality of AAA games. While graphics and physics engines were improving, gameplay was going downhill. Games were becoming shorter, more expensive and less satisfying to play. It was as if developers had forgotten that games were supposed to be fun. I wanted to fix that.
Lots of options for those who study gaming